VPS CRICKET TOURNAMENT
For Young Professionals and Family Get Togethers
This event includes: Family Picnics, Vegetarian Foods, and Young Professional’s Cricket Tournament.
Our Goal: to inspire this sporty fun fest with the spirit of our diverse community while having fun!
Sri Radhe!
This is a fund raising event of VPS, a non profit organization in the New England area. We offer community services, children’s education programs, cultural festivals, spiritual gatherings; and preservation and relief projects in India. Every year since 2003 we have been putting on this event to support all of our on going activities. As a community service organization we embrace the diversity of our members and encourage everyone to join us in celebrating and living out our motto that “Service is the freedom of the soul”. In coming together each year in the spirit of sportsmanship and community we get to see for ourselves that “The whole world is one family”.
All of us at VPS like to make sure that everyone shares in the fun and the excitement of this year’s Cricket Tournament and that everyone gets the most out of this time with us. Most importantly is that we all communicate with each other with respect and compassion as we go about the serious business of Cricket.
We thank each and everyone of our sponsors and all the teams for taking part in this annual event. Your generous contributions help us to continue to provide you with this annual funfest and also helps to continue our service to the community.
We deeply appreciate your joing us this year and we hope you have a great time,
RADHE SHYAM!!
The Cricket Rules
Index
The Preamble The Spirit of Cricket
Result
Calculation of run rates
Pitch - Area of pitch
No ball
Wide ball
Runs
Getting the batman out
The Preamble - The Spirit of Cricket
Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws but also within the Spirit of the Game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.
There are two Laws which place the responsibility for the team's conduct firmly on the captain.
Responsibility of captains
The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game as well as within the Laws.
Player's conduct
In the event of a player failing to comply with instructions by an umpire, or criticizing by word or action the decisions of an umpire, or showing dissent, or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the player's captain, and instruct the latter to take action.
Fair and unfair play
According to the Laws the umpires are the sole judges of fair and unfair play.
The umpires may intervene at any time and it is the responsibility of the captain to take action where required.
The umpires are authorized to intervene in cases of:
- Time wasting
- Damaging the pitch
- Dangerous or unfair bowling
- Tampering with the ball
- Any other action that they consider to be unfair
The Spirit of the Game involves RESPECT for:
- Your opponents
- Your own captain and team
- The role of the umpires
- The game's traditional values
It is against the Spirit of the Game:
- To dispute an umpire's decision by word, action or gesture
- To direct abusive language towards an opponent or umpire
- To indulge in cheating or any sharp practice, for instance: (i) to advance towards an umpire in an aggressive manner when appealing (ii) to seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under the guise of enthusiasm and motivation of one's own side
Violence
There is no place for any act of violence on the field of play.
A Win
The side which has scored in its one innings a total of runs in excess of that scored by the opposing side in its one completed innings shall win the match. If the runs scored are equal then team loosing lesser number of wickets shall win the match. A win gets 4 points.
VPS Cricket Tournament Rules for Net Run Rate and Tie-Breaking
In case of net run rate and tie in the match, the following VPS cricket rules will obeyed.
Net Run Rate
Net Run Rate (NRR) is a statistic used in the sport of cricket. It is the most commonly used method of separating teams in one-day league competitions.
The net run rate in a single game is the run rate per over that a team scores, minus the run rate per over that is scored against them.
Step by step explanation
· A team's run rate (RR) is their total number of runs divided by overs faced. For example:
· So if a team scores 60 runs off 12 overs, then their runrate is 60/12 = 5.00.
· If they got that same score off 10.5 overs, then their runrate would be 60/10.833 = 5.538.
· NOTE: One over has 6 balls so each ball in an over is equivalent to one-sixth of an over. Hence,
· 2 balls = 2/6th of an over = 1/3rd of an over = 0.333 of an over
· 3 balls = 3/6th of an over = ½ (one half) of an over = 0.5 of an over
· 4 balls = 4/6th of an over = 2/3rd (two-thirds) of an over = 0.667 of an over
· 5 balls = 5/6th (five-sixth) of an over = 0.833 of an over
· The net run rate is calculated by subtracting the opponents' final run rate from the team's run rate.
· NOTE: But, if a team is bowled out, then their score is divided by the full twelve overs.
Scenarios
1. Side that bats first wins
Team A bats first and score 75 runs in 12 overs with the loss of 6 wickets. Team B scores 63 runs in 12 overs with the loss of 8 wickets and loose the match.
- Team A's runrate is 75/12 = 6.25
- Team B's runrate is 63/12 = 5.25
- Team A's Net Run Rate for this game is 6.25 − 5.25 = +1.00
- Team B's Net Run Rate for this game is 5.25 – 6.25 = −1.00
2. Side that bats second wins
Team A bats first and score 80 runs in 12 overs with the loss of 8 wickets. Team B successfully chase, and score 81 runs in 10.2 overs with the loss of 5 wickets.
Case I: Teams A and B haven’t played before
- Team A's runrate is 80/12 = 6.666
- Team B faced 10.2 overs, so their runrate is 81/10.33 = 7.841
- Team A's Net Run Rate for this game is 6.666 – 7.841 = -1.175
- Team B's Net Run Rate for this game is 7.841 – 6.666 = +1.175
Case II: Teams A and B have played before
Assuming that Team A and Team B had previously played as in the game in scenario one, then
- Team A's runrate is (75 + 80) / (12 +12) = 6.458
- Team B’s runrate is (63 + 81) / (12 + 10.33) = 6.448
- Team A’s Net Run rate: 6.458 – 6.448 = +0.01
- Team B’s Net Run rate: 6.448 – 6.458 = -0.01
3. Side that bats first is bowled out and side batting second wins.
Team A bats first and are bowled out for 65 runs in 9.4 overs. Team B reaches the target by scoring 66 for the loss of 4 wickets in 8 overs.
- Team A's runrate will be: 65/12 = 5.416
- Team B’s runrate will be: 66/8 = 8.25
- Team A's Net Run Rate for this game is 5.416 – 8.250 = -2.834
- Team B's Net Run Rate for this game is 8.250 – 5.416 = +2.834
4. Side that bats second is bowled out and side batting first wins.
Team A bat first and score 110 runs for the loss of 7 wickets in full 12 overs. Team B is bowled out for 85 runs in 10.4 overs.
- Team A's runrate will be: 110/12 = 9.166
- Team B’s runrate will be: 85/12 = 7.083
- Team A's Net Run Rate for this game is 9.166 – 7.083 = +2.083
- Team B's Net Run Rate for this game is 7.083 – 9.166 = -2.083
5. Both sides are bowled out, the team batting first therefore taking the points.
Team A bats first and are bowled out for 77 runs in 10 overs and team B is bowled out for 52 runs 8.3 overs.
- Team A's runrate will be: 77/12 = 6.416
- Team B’s runrate will be: 52/12 = 4.333
- Team A's Net Run Rate for this game is 6.416 – 4.333 = +2.083
- Team B's Net Run Rate for this game is 4.333 – 6.416 = -2.083
In Case of a TIE
· The tie-breaker match will be a one-over game.
· In this one – over game all the players in both the teams will play.
· The batting team can send their best batsman and they can change the batsman at any time between the balls.
· The bowling team can use their best bowler.
· The bowler will not be changed between the balls unless injured.
· The team scoring most number of runs will win the tie-breaker.
Pitch - Area of pitch
The pitch is a rectangular area of the ground 22 yards/20.12m in length and 10ft/3.05m in width. It is bounded at either end by the bowling creases and on either side by imaginary lines, one each side of the imaginary line joining the centers of the two middle stumps, each parallel to it and 5ft/1.52m from it.
Mode of delivery
(a) The umpire shall ascertain whether the bowler intends to bowl right handed or left handed, over or round the wicket, and shall so inform the striker. It is unfair if the bowler fails to notify the umpire of a change in his mode of delivery. In this case the umpire shall call and signal No ball.
(b) Underarm bowling shall not be permitted except by special agreement before the match.
Fair delivery - the feet
For a delivery to be fair in respect of the feet, in the delivery stride
(i) the bowler's back foot must land within and not touching the return crease (see at the end).
(ii) the bowler's front foot must land with some part of the foot, grounded, behind the popping crease.
If the umpire at the bowler's end is not satisfied that both these conditions have been met, he shall call and signal No ball.
Ball bouncing more than twice or rolling along the ground
The umpire at the bowler's end shall call and signal No ball if a ball which he considers to have been delivered, without having previously touched the bat or person of the striker, either (i) bounces more than twice or (ii) rolls along the ground before it reaches the popping crease.
Dangerous and unfair bowling
(a) Bowling of short pitched balls - Any delivery which, after pitching, passes or would have passed over shoulder height of the striker standing upright at the crease, although not threatening physical injury, shall be signaled as No ball by the umpire.
(b) Bowling of high full pitched balls - Any delivery which passes or would have passed on the full above waist height of the striker standing upright at the crease is to be deemed dangerous and unfair (No Ball), whether or not it is likely to inflict physical injury on the striker.
Runs resulting from a No ball how scored
The one run penalty for a No ball shall be scored as a No ball extra. Any runs completed by the batsmen or a boundary allowance shall be credited to the striker if the ball has been struck by the bat; otherwise they also shall be scored as No ball extras.
Ball not dead
The ball does not become dead on the call of No ball.
Penalty for a No
A penalty of one run shall be awarded instantly on the call of No ball. Unless the call is revoked, this penalty shall stand even if a batsman is dismissed.
No ball not to count
A No ball shall not count as one of the over.
Out from a No ball
When No ball has been called; neither batsman shall be out except for Handled the ball or Run out.
Judging a Wide
The ball will be considered as passing wide of the striker unless it is sufficiently within his reach for him to be able to hit it with his bat by means of a normal cricket stroke. Any ball that strays on the leg side of the striker shall be called wide.
Delivery not a Wide
The umpire shall not adjudge a delivery as being a Wide
(a) if the striker, by moving, either (i) causes the ball to pass wide of him or (ii) brings the ball sufficiently within his reach to be able to hit it with his bat by means of a normal cricket stroke.
(b) if the ball touches the striker's bat or person.
Call and signal of Wide ball
(a) If the umpire adjudges a delivery to be a Wide he shall call and signal Wide ball as soon as the ball passes the striker's wicket. It shall, however, be considered to have been a Wide from the instant of delivery, even though it cannot be called Wide until it passes the striker's wicket.
(b) The umpire shall revoke the call of Wide ball if there is then any contact between the ball and the striker's bat or person.
Ball not dead
The ball does not become dead on the call of Wide ball.
Penalty for a Wide
A penalty of one run shall be awarded instantly on the call of Wide ball. Unless the call is revoked, this penalty shall stand even if a batsman is dismissed.
Runs resulting from a Wide how scored
All runs completed by the batsmen or a boundary allowance, together with the penalty for the Wide, shall be scored as Wide balls..
Wide not to count
A Wide shall not count as one of the over.
Out from a Wide
When Wide ball has been called, neither batsman shall be out except for Handled the ball, Hit wicket, Run out or Stumped.
Declared Runs
If a run is declared for a stroke played by the striker then two batsmen exchange their ground.If two runs are declared for a stroke played by the striker the batsmen dont exchange their ground.
Illegal Runs
Leg Byes are illegal. A run is disallowed if ball hits the striker (not the strikers bat).
Byes
If the ball, passes the striker without touching his bat or person, any runs completed by the batsmen or a boundary allowance shall be credited as Byes to the batting side.
Lost ball
If a ball in play cannot be found or recovered, any fielder may call Lost ball. The ball shall then become dead. Lost ball is replaced by a 15 overs old ball. If a 15 overs old ball is not available then its replaced with a new one.
Bowled - The striker is out Bowled if his wicket is put down by a ball delivered by the bowler, not being a No ball, even if it first touches his bat or person.
Caught - The striker is out Caught if a ball delivered by the bowler, not being a No ball, touches his bat is subsequently held by a fielder as a fair catch before it touches the ground.
Run out - Either batsman is out Run out, if at any time while the ball is in play he is out of his ground.
Stumped - The striker is out Stumped if (i) he is out of his ground and (ii) he is receiving a ball which is not a No ball and (iii) he is not attempting a run and (iv) his wicket is fairly put down by the wicket-keeper without the intervention of another member of the fielding side.
Hit Wicket - The striker is out Hit wicket if, after the bowler has entered his delivery stride and while the ball is in play, his wicket is put down either by the striker's bat or by his body.
Timed out. - Unless Time has been called, the incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 10 minutes of the fall of the previous wicket. If this requirement is not met, the incoming batsman will be out, Timed out
Handled the ball - Either batsman is out Handled the ball if he willfully touches the ball while in play with a hand or hands not holding the bat unless he does so with the consent of the opposing side.
Leg Before Wicket - Is not a legal.
Responsibilities:
Chairperson -
Performs all the necessary correspondence and communication to all involved. He will be available on the cricket field throughout the matches. He is responsible for making sure that all teams have signed the waiver form and have paid their entry fee. The chairperson will also provide cricket balls to the teams and make the final judgment calls.
Field Managers -
Marks the boundary of the cricket field with rope, places wickets, places signs directing people to the cricket field, cuts the pitch grass, sets up chairs, tents, tables, VPS banners and at the end of the day restores the field to its prior condition (6 volunteers needed at 7:30am).
Main Umpire -
Explains the rules and regulations of the tournament before the match starts. Also interprets the rules at the time of discrepancies. (10 Empires Needed)
Commentator -
Keeps the audience informed of the status of the game (3 volunteers needed).
Main Scorer -
Manages scorebook and assures two representatives from each team are present during score keeping. (4 score writers needed)
Park Department Coordinator -
Assures park dept cuts the grass two days before the match.
Food Coordinator -
Brings chai in the morning, soda, water, juice, ice with coolers, cups, knives, forks, spoons, napkins, plates and 30 gal trash bags. Coordinates vegetarian food preparation assignments and assures food is prepared without onion and garlic to ensure VPS dietary requirements are met. Communicates with restaurants to schedule food pickup time. Places sponsors’ banners along the fence at the cricket field (6 volunteers needed).
Media Publicity –
Communicates with the news media and invites them to attend the final tournament.
Sponsor Outreach –
Prepares posters and letters and reaches out to new sponsors.
Trophies -
Orders trophies with the appropriate VPS logo and makes sure all the trophies arrive before the final match.
T-shirts -
Orders and delivers 50 T-shirts with VPS logo to cricket field.
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Coordinator’s Team Log |
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Date |
Team Name |
Start/End Time |
Empire |
Coordinator |
Waiver Form was Signed |
Entry Fee was received |
Result |
Man of the Match |
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